City-States and Historical Events
City-states in Pae Halka
1. Nomand
*Low technology level,
bronze age barbarians meshed with Spartan concepts.
*Tribalism as core to
the social structure, no gender roles predetermined.
*Leaders are
determined through ritual combat.
*Coming of age ritual: Monster
Hunting (warriors) / Childraising (carers)
*Main source of
income: raiding the Broken City near the Pyramid
*Main defense
for the city: troops and spiked pallisades.
2. La Plancha
*Predominantly Naga
emigrants (away from the Broken City).
*Sweet water proximity is
a prerequisit for the Naga race to be able to survive.
*As a fast-expanding
race, they are constantly low on space and supplies.
*They have
underwater dwellings open to outsiders thanks to portable air bubbles
(ritual).
*La Plancha itself
lies deep within the Fourfold Lakes, but the Naga claim dominion from
the Wetlands to the coast (North).
*Main source of
income: Trading (Pearls and shedded skins worked into
clothes).
*Hierarchy is based on the subjective beauty of the
scales of each individual.
*Non-scaled inhabitants cannot rise
high in the ranks.
*A "regression"runs
through the bloodlines of the Naga, slowly turning them back human.
*Coming of Age:
Pilgrimage to Earth Shrine to seek the Feathered Snake.
3. Giza
*Known to the
inhabitants as Jin.
*Predominantly contains two races: Orcs and
Elves.
*A massive temple built on an ancient crater.
*Pacifistic
culture
*Led by the Gentil, a
council of those that achieved inner peace.
*Coming of Age:
Meditation and Fasting.
-This will also determine the initial
place in the Hierarchy.
*Home to some of the
best crafters of beer, which is a main export.
*While the general
air of Giza is one of monastic poverty, food never seems
scarce.
*Sometimes, people of low standing are called to the
Gentil and never seen again.
*Joining the temple requires a hefty
donation.
4. Las Remblas
*Markets everything it
can get, legal or illegal.
*Gambling dens and
brothels are a common sight.
*Led by Stargazer
Michel (under the influence of the Siren)
*Lots of orphans and
ill-gotten children form the youth of the city.
*Coming of Age:
"Facing the gaze of the Beyond"- Tripping on Fae
Shrooms.
*The Siren and the Dragon do not get along.
*A haven for those who
need to get out of the public eye.
*The place for
aspiring artists, actors and poets.
*"What happens in
Las Remblas, stays in Las Remblas"
5. (The Ruins of) Bloom
*Tried to domesticate
monsters, with actual results, before its downfall.
*Adventurer hotspot
due to the likely presence of lost knowledge and treasure.
*Invaded by the State
of Garrison, which destabilized the control of the mages over thedomesticated monsters.
This turned into a slaughter on both sides of the
battlefield.
*3/4th of Bloom is overrun by the monsters, 1/4th
remains in the hands of survivalists.
*Those that dwell in Bloom
still distrust magic and place their faith in Science.
*One of the largest
Eksperimenta still stands in Bloom.
*Coming of Age:
graduating from the Eksperimenta or surviving a year of service in
the adventuring corps.
6. Garrison
*Military
city in standstill, a lot of the elite troops were slain by monsters
of Bloom.
*Seeking to rebuild their might by expanding into the
surrounding lands.
*Supports the Sapphire Arcanum, a renown
college of magical studies.
*Hosts the Ironclad, a massive
warsuit belonging to the family Vir
- now inoperable - said to
have been instrumental in ending the Great War.
*Still a great
place for those who seek to earn their battlefield merits, as well as
home to
a renown adventuring guild.
*Main source of
income: weapon- and armoursmithing.
*Coming of Age ritual:
graduating from any Arcanum or Eksperimenta, serving in the army.
*Both male and female
warriors are known to rise through the ranks and gain high posts.
7. Bastionne (capital: Rampart)
*Pirate nation,
stealing/learning tech from the dwarven kingdom
*Led by Grand Admiral
Hector Sparrow, who dreams of making Rampart fly.
*Social standing based
on possessions, preferably fast and/or flying vehicles, or
contributions made to society. Very meritocratic.
*The mystical serpent
Leviathan is bound to the very stones of Rampart.
*The Admiral never
seems to age. He has been around for at least 300 years.
*There
are four Captains, the Quatre, who serve the Admiral directly. They
have been given control over the four
islands between Bastionne and the Dwarven lands.
*Within the Bastionnic
society, a deep competitive rift exists between the mages and
those who study at the Eksperimenta. Two politicians, Jack
Dupomme and Daniel Hu'Blancq seek to mend this rift by proposing
a union between magic and science. This is not well received.
Historical Events:
1. The Great Earthquake
*An attack from
Golems, Earth Elementals, Giant Worms and Orcs.
*So many souls
were raided that the very Veils of both sides touched for a moment,
resulting in a cataclysmic event that sent a shockwave through
the entire of Paema'ana,
trapping a large portion of the raiders
in the Pae Hakla.
*This caused the downfall of the Naga Empire
(causing a migration of the survivors to
what is now known as La
Plancha.)
*This also caused the founding of the temple known as
Giza, where the surviving Orcs sealed away the Demon and dedicated
themselves to peace.
2. The Slaying of Cerberog
*A massive squid, the
first true Monster, laid low by a coalition of the Cities of Pae
Hakla,
its corpse decomposing into a landmass that is now known
as a fertile peninsula.
3. The Battle of the Air Spire
*The Elves that lived
near the Air Gate were wiped out to a man by a sudden raid of
unprecedented proportions, leaving only their diplomats and
lecturing professors.
*This caused all that live near the Air
Gate to have a vested interest in aircraft, with a
very obvious
preference to speed of strength.
*A second city was erected a
ways off where the elves that lived were able to slowly
re-establish their population and culture, though they are fewer
than they would like.
4. The Creeping Bane
*A ritual enacted by a
being known as 'the Lich' in Low Court in order to gain more power
and obfuscate the existance of the Shulk and Halka from each other.
*Causes a mutation in
body of those that dwell near the Gates.
-This makes it easier
for infiltration near the Gates.
*Causes a mutation in
mind of those that dwell near the Gates.
-This makes for
easier soldiers and for Gate-communities to shut out outsiders.
5.
The Death of Empire
*Also known as the Great War.
*Pae
Halka once was divided into a set of realms, each with their
respective Gate as core.
These realms fought with each other to
great detriment of those that lived common lives.
*Rousing a band
of powerful heroes, the City of Garrison declared itself free from
the yoke
of the Emperor of Spirit. Led by the mastersmith Fermacq
of the Vir, the band managed not
only to overthrow the Emperor of
Spirit, but to kindle the fire of revolution in the other
realm
to a fever pitch. Supporting these rebellions with the power of a
massive warsuit known as the Ironclad, the Heroes defeated each of
the Realms and took away the power of
those that ruled, leading
to a period of anarchy and statescrafting.
*As a result, the City
States have decreed that no Empire shall rise again for as long as
they
can oppose it, swearing dire oaths upon this
concept.
*After the War's end, Lord Fermacq bestowed his wealth
and holdings onto his oldest son
and disappeared together with
his band of heroes turned loyal friends.
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